3D Render Rendering

Instanced PBR-style scene with normal-mapped surfaces, dynamic lights and shadows.

3D Render

Detecting GPU…

This canvas shows the animated graphics workload used to stress the GPU. It is decorative; results are listed in the metrics below.

Ready

FPS
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1% LOW
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FRAME TIME
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SCORE
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TIME
0:00

Instanced PBR-style scene with normal-mapped surfaces, dynamic lights and shadows.

About this test

An instanced 3D scene with normal-mapped surfaces, dynamic lights and shadows, drawn with WebGL 2. It loads the whole graphics pipeline (vertex work, shading, lighting and memory traffic), so it is a good all-round check of how your GPU behaves under a game-like load.

It measures frame rate and frame-time consistency in your browser. It cannot read temperatures, clock speeds or exact VRAM, and a light setting can simply hit your display's refresh-rate cap.

How to read the results

Watch the average FPS for how much work the GPU finished, and the 1% and 0.1% lows for stutter. The SMG Verdict after the run scores power, steadiness, endurance, pacing and spike control from 0 to 100 and gives a tier from S to D. The class score removes intensity and resolution so runs at different settings share one scale; about 2,000 is a steady 60 FPS.

If the average sits exactly at your refresh rate with tight lows, the test was capped; raise the intensity or resolution to find the real limit.

Frequently asked questions

How long does it take?

Sixty seconds by default. You can choose 30 seconds up to several minutes before you start.

Why is my FPS stuck at 60 or 144?

The browser draws at most once per display refresh. Raise the intensity or resolution scale so the GPU, not the display, becomes the limit.

Is it safe to run?

It is similar to a demanding game. Stop it with the Stop button if you see artefacts or the system becomes unresponsive.

Which browser is best?

Any current Chrome, Edge, Firefox or Safari with hardware acceleration turned on. A software renderer will give very low scores.

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