Particle System Physics

GPU transform-feedback particle simulation with gravitational attractors and curl-noise motion.

Particle System

Detecting GPU…

This canvas shows the animated graphics workload used to stress the GPU. It is decorative; results are listed in the metrics below.

Ready

FPS
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1% LOW
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FRAME TIME
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SCORE
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TIME
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GPU transform-feedback particle simulation with gravitational attractors and curl-noise motion.

About this test

A GPU particle simulation: hundreds of thousands of particles move under gravitational attractors and curl-noise forces, updated with transform feedback and then drawn. It stresses vertex processing and memory bandwidth more than pixel shading.

It does not test video encode or decode, ray tracing or compute shaders, and it only reports what the browser can see.

How to read the results

Watch the average FPS for how much work the GPU finished, and the 1% and 0.1% lows for stutter. The SMG Verdict after the run scores power, steadiness, endurance, pacing and spike control from 0 to 100 and gives a tier from S to D. The class score removes intensity and resolution so runs at different settings share one scale; about 2,000 is a steady 60 FPS.

The Particle Score rises with particle count and frame rate, so compare runs at the same intensity.

Frequently asked questions

What does a particle test show that the 3D scene does not?

It leans on vertex throughput and memory traffic with very little texture work, so it can expose limits the 3D scene does not.

Can I raise the particle count?

Choose a higher intensity before starting. The count is capped at a safe maximum.

Why did my score drop in the second half?

A steady decline over the run usually points to heat or power limits. The Endurance axis in the verdict measures this.

Does it use WebGPU?

No. It uses WebGL 2, so it runs on most current devices.

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