Video Decode Video

Browser video pipeline workload: concurrent playback and texture upload. Not a pure hardware-decoder measurement.

Video Decode

Detecting GPU…

This canvas shows the animated graphics workload used to stress the GPU. It is decorative; results are listed in the metrics below.

Ready

FPS
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1% LOW
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FRAME TIME
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SCORE
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TIME
0:00

Browser video pipeline workload: concurrent playback and texture upload. Not a pure hardware-decoder measurement.

About this test

Makes a short test clip in your browser, then plays several copies at the same time and uploads frames to textures. It measures the browser's video pipeline (decode, copy and texture upload) under load, which matters for streaming, video calls and editing in the browser.

It is not a pure hardware-decoder measurement: the browser may use hardware or software decoding and the result depends on codecs and drivers.

How to read the results

Watch the average FPS for how much work the GPU finished, and the 1% and 0.1% lows for stutter. The SMG Verdict after the run scores power, steadiness, endurance, pacing and spike control from 0 to 100 and gives a tier from S to D. The class score removes intensity and resolution so runs at different settings share one scale; about 2,000 is a steady 60 FPS.

The Decode Score rises with the number of streams the browser handled at full frame rate. A low score with high CPU use often means software decoding.

Frequently asked questions

Does it test my GPU's video engine?

Only indirectly. The browser chooses how to decode, so treat the result as a measure of the whole video pipeline.

Why does it say the test is unsupported?

The test makes its own short clip in the browser, which needs canvas capture and video recording support. Use a current Chrome, Edge or Firefox.

Does it download videos?

No. The browser records a three-second clip from a canvas on your device, so there is no download.

Why is the score lower on battery?

Laptops often limit the video engine and GPU clocks when unplugged.

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