Volume Shader Shader

Animated Mandelbulb raymarching with configurable march and fractal iterations.

Volume Shader

Detecting GPU…

This canvas shows the animated graphics workload used to stress the GPU. It is decorative; results are listed in the metrics below.

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Animated Mandelbulb raymarching with configurable march and fractal iterations.

About this test

Raymarches an animated Mandelbulb fractal in a fragment shader with a configurable number of march and fractal iterations. It is one of the heaviest tests here, with long dependent loops per pixel.

It measures sustained shader performance, not memory capacity, and it cannot read temperatures. It is also the engine behind the Thermal Throttle Test and the Torture Test.

How to read the results

Watch the average FPS for how much work the GPU finished, and the 1% and 0.1% lows for stutter. The SMG Verdict after the run scores power, steadiness, endurance, pacing and spike control from 0 to 100 and gives a tier from S to D. The class score removes intensity and resolution so runs at different settings share one scale; about 2,000 is a steady 60 FPS.

The Volume Score is sensitive to resolution. Compare runs at the same resolution scale, and watch the Endurance axis for slowdown over time.

Frequently asked questions

Why is this test so heavy?

Each pixel runs a long loop, so even fast GPUs struggle at high resolution scales. That is useful: it keeps the GPU from simply waiting for the display.

How do I lower the load?

Choose a lower intensity or resolution scale before you start.

Can it cause a driver reset?

On an unstable overclock or failing GPU it can. If the screen goes black, lower the clocks and try again.

How is this different from the Thermal Throttle Test?

The Thermal Throttle Test runs this engine for five minutes so the verdict can compare the start and end of the run.

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